Rocket League: RLCS
We’re back with our third installment of the Rocket League Championship Series (RLCS) intro cinematic! This one was particularly satisfying to make. Working closely with Psyonix, we got to recreate a bunch of ridiculous pro moves and incorporate realistic damage on the cars this time around, making it an even more epic build-up to live competition. All animation was choreographed in C4D and then migrated into our UE4 pipeline with real-time ray tracing and effects, which allowed us a ton of flexibility in the final stretch. Next up will be learning how to do some of those pro moves ourselves in the actual game.
All animation was choreographed in C4D and then migrated into our UE4 pipeline with real-time ray tracing and effects, which allowed us a ton of flexibility in the final stretch. Next up will be learning how to do some of those pro moves ourselves in the actual game.
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Capacity Studios
Client: Psyonix
Project focus: animation + real-time vfx