Shield

PromaxGames Process

Behind the Scenes

We put together some footage + screen captures of our process on this super fun project, which was built primarily in Unreal Engine for the PromaxGames Summit in San Francisco. It was a team effort for sure, and one of the most creatively inspiring things we’ve been a part of in recent memory.

ShieldPromaxGames Behind the Scenes Montage

The full project can be found here.

Capacity Studios
Client: Promax
Project focus: design + animation + branding + real-time vfx + motion graphics + concepting + 3d modeling + behind the scenes